Solution of the Questions of Chapter 3

 Solution of chapter 3

Adobe Animate: Layers and Animation

TICK THE CORRECT ANSWER

  1. ______ is effective in adding depth in our graphic objects.

    1. Layer

    2. Animation

    3. Frame

  2. ______ creates the illusion of movement.
    1. Transition
    2. Animation
    3. Symbol
  3. A frame rate of ______ is the default setting for new animation document.
    1. 12 fps
    2. 30 fps
    3. 24 fps
  4. A keyframe is indicated on the timeline with a ____ circle.
    1. Red
    2. Black
    3. Green
  5. In Animate, Shape tween can only be applied to _______
    1. Shapes
    2. Images
    3. Text

WRITE 'T' FOR TRUE AND 'F' FOR FALSE

  1. We cannot import bitmap graphic in animate. False

  2. We can create many instances of the same symbol. True

  3. In frame by frame animation, Animate calculates in-between frames automatically. False

  4. While doing Motion tween, Animate changes the color of timeline tween layer to blue. True

  5. Shape tween can only be applied to shapes. True

FILL IN THE BLANKS

  1. Pixels

  2. Guide layers

  3. Stop motion

  4. motion tween

  5. Shape tween

DIFFERENTIATE BETWEEN THE FOLLOWINGS
  1. Key frame and Blank Key frame

  • Key Frame: A key frame is the frame which has animation in it, where a new symbol appears in the time line. It is also used to marks the beginning or ending of an animation.
  • Blank Key Frame: A blank key frame is as same as a key frame but only different is that animation automatically removes all of its content from the stage at a key frame.
  1. Motion Tween and Shape Tween

  • Motion Tween: It is a feature that allows you to animate an object. Instead of defining the location of the object in every timeline/frame you can create a motion tween which automatically move the object from the beginning location to ending location.
  • Shape Tween: A Shape Tweening is another kind of animation that allows tweening to morph one shape to another. Such as, a square object can be animated to morph into a circle.

ANSWER IN 1-2 SENTENCES:
  1. What is layer, write its type.

  • Ans.: Layers are the key components to work with graphics objects and animation. There are three kinds of layers are available, they are Normal Layer, Guide Layer and Mask layer.
  1. Why do we add frames in animate?

  • Frame is an empty stage along the time line. We add frames to add time to animate objects to act more smoothly.
  1. What do you understand by symbols and instances?

  • Symbol: A symbol is an object in animate. This object is stored in library. It can be used repeatedly throughout the movie. It can be a graphic object or a sound.
  • Instance: An Instance is repeated occurrence of symbols. It helps to bring the animation film perfect by allowing changing its properties like size or color etc.

ANSWER BRIEFLY:
    1. What is frame by frame animation?
Ans.: Frame by frame animation is a type of animation that is achieved by            manipulating a physical object and making it appear to move on its own by shooting one frame at a time. It is also called stop motion animation.

    2. What is tween and what its type?
Ans.: A tween defines two points of movement in the timeline with two keyframes. It lets animate calculate all the in-between frames necessary to get from first point to the last point. We have three types of tweening, classical tweening, motion tweening and shape tweening.




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